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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Entities/Tile.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Entities/Tile.cs</h1>  </div>
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<a href="_tile_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Drawing;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>RRRSRoguelike.Entities
<a name="l00011"></a>00011 {
<a name="l00012"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">00012</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>
<a name="l00013"></a>00013     {
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="preprocessor">        #region variables</span>
<a name="l00016"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a2338af952775a0a31746b18c16971af9">00016</a> <span class="preprocessor"></span>        <span class="keyword">protected</span> TileData TileData = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a2338af952775a0a31746b18c16971af9">TileData</a>();
<a name="l00017"></a>00017 <span class="preprocessor">        #endregion</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>    
<a name="l00019"></a>00019 <span class="preprocessor">        #region properties</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021         <span class="keyword">public</span> Point Position
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">00022</a>         {
<a name="l00023"></a>00023             <span class="keyword">get</span> { <span class="keywordflow">return</span> <span class="keyword">new</span> Point(TileData.X, TileData.Y); }
<a name="l00024"></a>00024             <span class="keyword">set</span> { TileData.X = value.X; TileData.Y = value.Y; }
<a name="l00025"></a>00025         }
<a name="l00026"></a>00026 
<a name="l00027"></a>00027         <span class="keyword">public</span> <span class="keywordtype">int</span> X
<a name="l00028"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">00028</a>         {
<a name="l00029"></a>00029             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.X); }
<a name="l00030"></a>00030             <span class="keyword">set</span> { TileData.X = value; }
<a name="l00031"></a>00031         }
<a name="l00032"></a>00032 
<a name="l00033"></a>00033         <span class="keyword">public</span> <span class="keywordtype">int</span> Y
<a name="l00034"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">00034</a>         {
<a name="l00035"></a>00035             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.Y); }
<a name="l00036"></a>00036             <span class="keyword">set</span> { TileData.Y = value; }
<a name="l00037"></a>00037         }
<a name="l00038"></a>00038 
<a name="l00039"></a>00039         <span class="keyword">public</span> ConsoleColor Color
<a name="l00040"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">00040</a>         {
<a name="l00041"></a>00041             <span class="keyword">get</span> { <span class="keywordflow">return</span> Constants.ColorsDictionary[TileData.Color]; }
<a name="l00042"></a>00042             <span class="keyword">set</span> { TileData.Color = Constants.ColorsDictionary.FirstOrDefault(x=&gt; x.Value == value).Key; }
<a name="l00043"></a>00043         }
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         <span class="keyword">public</span> <span class="keywordtype">string</span> ImageCharacter
<a name="l00046"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">00046</a>         {
<a name="l00047"></a>00047             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.ImageCharacter); }
<a name="l00048"></a>00048             <span class="keyword">set</span> { TileData.ImageCharacter = value; }
<a name="l00049"></a>00049         } 
<a name="l00050"></a>00050 <span class="preprocessor">        #endregion</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span>
<a name="l00052"></a>00052 <span class="preprocessor">        #region constructors</span>
<a name="l00053"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a4e080a234611722656b07319db2a8e4e">00053</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>():base()
<a name="l00054"></a>00054         {
<a name="l00055"></a>00055             Initialize(0, 0);
<a name="l00056"></a>00056         }
<a name="l00057"></a>00057 
<a name="l00058"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a9ace7f2537a9ae56de3e35d13636da6b">00058</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)
<a name="l00059"></a>00059             : base()
<a name="l00060"></a>00060         {
<a name="l00061"></a>00061             Initialize(x, y);
<a name="l00062"></a>00062         }
<a name="l00063"></a>00063 
<a name="l00064"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#aa1bae4ff2aafae98b559ae9641e9619a">00064</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(Point point)
<a name="l00065"></a>00065             : base()
<a name="l00066"></a>00066         {
<a name="l00067"></a>00067             Initialize(point.X, point.Y);
<a name="l00068"></a>00068         }
<a name="l00069"></a>00069         
<a name="l00070"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#abba8a4ec39519f139382000a13892dcc">00070</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keywordtype">string</span> imageCharacter, ConsoleColor color, Point position)
<a name="l00071"></a>00071         {
<a name="l00072"></a>00072             ImageCharacter = imageCharacter;
<a name="l00073"></a>00073             Color = color;
<a name="l00074"></a>00074             Position = position;
<a name="l00075"></a>00075         }
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 
<a name="l00078"></a>00078 <span class="preprocessor">        #endregion</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span>
<a name="l00080"></a>00080 <span class="preprocessor">        #region methods</span>
<a name="l00081"></a>00081 <span class="preprocessor"></span>
<a name="l00082"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#ad68634072d00f673423108fc3e058682">00082</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Initialize(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)
<a name="l00083"></a>00083         {
<a name="l00084"></a>00084             this.X = x;
<a name="l00085"></a>00085             this.Y = y;
<a name="l00086"></a>00086             ImageCharacter = <span class="stringliteral">&quot;&quot;</span>;
<a name="l00087"></a>00087             Color = Constants.ColorsDictionary[<span class="stringliteral">&quot;White&quot;</span>];
<a name="l00088"></a>00088         }
<a name="l00089"></a>00089 
<a name="l00090"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#af2e7b23a5122c0754b79e15f73278c9d">00090</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Move(Point point, <a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a> direction, <span class="keywordtype">int</span> distance)
<a name="l00091"></a>00091         {
<a name="l00092"></a>00092 
<a name="l00093"></a>00093             <span class="keywordflow">switch</span> (direction)
<a name="l00094"></a>00094             {
<a name="l00095"></a>00095                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.N:
<a name="l00096"></a>00096                     TileData.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a> -= distance;
<a name="l00097"></a>00097                     <span class="keywordflow">break</span>;
<a name="l00098"></a>00098                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.S:
<a name="l00099"></a>00099                     TileData.Y += distance;
<a name="l00100"></a>00100                     <span class="keywordflow">break</span>;
<a name="l00101"></a>00101                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.E:
<a name="l00102"></a>00102                     TileData.X += distance;
<a name="l00103"></a>00103                     <span class="keywordflow">break</span>;
<a name="l00104"></a>00104                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.W:
<a name="l00105"></a>00105                     TileData.X -= distance;
<a name="l00106"></a>00106                     <span class="keywordflow">break</span>;
<a name="l00107"></a>00107             }
<a name="l00108"></a>00108         }
<a name="l00109"></a>00109 
<a name="l00110"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#afac6a7563b6c3157cfe46668ee13ffd0">00110</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Kill(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a> creature)
<a name="l00111"></a>00111         {
<a name="l00112"></a>00112             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a05e484cd835df4c17fe8ad1f4af05163">Hits</a> = 0;
<a name="l00113"></a>00113         }
<a name="l00114"></a>00114 
<a name="l00115"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a34211a6b1e52d06ac10566a9f4744706">00115</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsVisuallySimilar(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> tile)
<a name="l00116"></a>00116         {
<a name="l00117"></a>00117             <span class="keywordflow">if</span> (tile != null)
<a name="l00118"></a>00118             {
<a name="l00119"></a>00119                 <span class="keywordflow">if</span> (this.Color == tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> &amp;&amp; <span class="keyword">this</span>.ImageCharacter == tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a>)
<a name="l00120"></a>00120                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00121"></a>00121             }
<a name="l00122"></a>00122             <span class="keywordflow">else</span>
<a name="l00123"></a>00123             {
<a name="l00124"></a>00124                 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00125"></a>00125             }
<a name="l00126"></a>00126             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00127"></a>00127 
<a name="l00128"></a>00128         } 
<a name="l00129"></a>00129 <span class="preprocessor">        #endregion</span>
<a name="l00130"></a>00130 <span class="preprocessor"></span>
<a name="l00131"></a>00131     }
<a name="l00132"></a>00132 }
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